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Hello!

This is a C# script built for Unity.  It takes in an array of strings and speaks them into a text field along with a character subtext.

Includes:

- Several lines of speech by different characters

- Include any character names

- Change read speeds

- Change speed between texts

How to use:

Type: "Gameobject.Find([name of object with script on it]).GetComponent(Dialogue).Talk([Your array of texts])"

OR

Check the "Play on Start" button in the editor to play all the selected started dialogue.


Thank you to Mounir Tohami and Essssam for the GUI and font respectively!

This project was made in Unity 2019.4.8f1 (However, this should be compatible with any version of Unity)

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Click download now to get access to the following files:

Dialogue.cs 1.5 kB

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